As a Game Designer specializing in the 3C's (Character, Controls, Camera) my focus is on designing how the player moves through the level, how they engage with it and how they perceive that level – where the game comes to life. My approach is collaborative, working closely with team members of all disciplines to constantly improve quality of the game experience with a keen focus on elevating the player perspective.
- 3 years of working experience as a game designer
- Experience from one released AA title
- Experience designing and creating satisfying combat challenges and engaging player combat experiences
- Player & NPC mechanics
- Third person navigation mechanics
- Third person combat mechanics
- Third person camera design
- Building AI behaviors
- Scripting animation states
- Experience working with game editors
- Ability to analyze and understand how existing games are constructed
- Strong knowledge of game design fundamentals
- Player input and accessibility through controls schemes and mechanics
- Strong analytical and problem-solving skills
- Able to successfully produce results individually and as part of a team
- Understands the importance of keeping deadlines, and working towards both high level vision and specific goals
- Excellent written and verbal communication skills