Combat Designer




"Whether she is building worlds or designing new mechanics, Charlotte works with a rare tenacity and focus. With a keen eye for detail and an interest in technology, she is meticulous when making sure her designs are solid and that her mechanics always support the world she is designing for. She is constantly exploring new mechanics and the implications these might have for interesting gameplay. As a team player, Charlotte is extremely valuable, not least for her ability to quickly find an area of expertise and immerse herself in that area with focus and dedication"


 


TECHNICAL SKILLS


GAME ENGINES [ UNREAL ENGINE | UNITY | APEX ENGINE ]

SCRIPTING [ PYTHON | C# | JAVA | VISUAL SCRIPTING ]

QUALIFICATIONS & EXPERIENCE

- 3 years of working experience as a game designer

- Experience from one released AA title

- Experience designing and creating satisfying combat challenges and engaging player combat experiences

- Player & NPC mechanics

- Third person navigation mechanics

- Third person combat mechanics

- Third person camera design

- Building AI behaviors

- Scripting animation states

- Experience working with game editors

- Ability to analyze and understand how existing games are constructed

- Strong knowledge of game design fundamentals

- Player input and accessibility through controls schemes and mechanics

- Strong analytical and problem-solving skills

- Able to successfully produce results individually and as part of a team

- Understands the importance of keeping deadlines, and working towards both high level vision and specific goals

- Excellent written and verbal communication skills


AVALANCHE STUDIOS GROUP

2019 – Current

CHARACTER MECHANICS DESIGNER

As the character mechanics designer, I play a key part of enhancing the player and character interactions with the world, both inside and outside of combat. My field of expertise is the design and implementation of the Player- and NPC combat mechanics using our in-house scripting languages and tools. I work closely with team members in all disciplines in order to nail the perfect character control feel, and with the rest of the design team to ensure that the player systems work seamlessly with other parts of the game

FUTUREGAMES

2018 – 2020

GAME DESIGN

Rated 2nd best in the world, Futuregames Game Design course specializes in developing core competencies in game development by learning from industry professionals and teachers from leading companies in the industry


Overview of Learning Outcomes

- Designing and and analyzing game experiences

- Designing and building levels

- Designing and crafting game systems

- Thorough understanding of Unity and the latest Unreal Engine

- Strong gameplay scripting skills (C# and visual scripting)

- Adopting a player-centric approach and understanding of target audience

- Strong team and communication skills

- Designing games for multiple platforms (PC, mobile, VR, etc)

- Designing in a data-driven way

- Understanding the entire development and distribution process of games