Third Person Shooter
In this Third Person Shooter, the player must navigate the map while completing set objectives. These objectives include finding quest items and eliminating threats. The player can find weapons and pickups including access cards to unlock areas, quest items, health packs and ammunition.
The player must aim directly at the enemy and fire until the threat is eliminated, there is a variety of sights and optics that are effective at different ranges and situations, the player must take these factors into account.
If preferable, the player can avoid direct combat and use a more stealthy approach by avoiding alerting the enemies and using the sniper rifle to eliminate the threats.
This is a solo project in which I created all game mechanics. The objective was to create a project with the modular systems and game feel as the focal points. To achieve the modular aspect, I used the same logic when creating both the pickup- and weapon system in which the latter is showcased in further detail below. In regards to the game feel, I focused on smooth transitions between the character movement states and responsive controls with an intuitive control scheme. The movement mechanics are showcased in further detail below.